Episode 6 is out, and in addition to a couple of other topics, we discussed a few of our favorite video game expansion packs. In the days before DLC became the norm, expansion packs added new storylines, mechanics, and hours upon hours of new gameplay.
Lucas and I decided it would be fun to give our favorite expansions the discussion they deserve. It’s by no means an exhaustive list, but it’s a good start. We might even revisit this topic and add a few audience suggestions to the list. Continue reading →
Episode 6 is here! It’s definitely one less than 7 and one more than 5. In this episode we follow up on news from Star Trek: Discovery that Jonathan Frakes (TNG’s Commander Riker and director of Star Trek: First Contact) will be directing at least one episode of the newest Star Trek series. We also discuss a satellite in geostationary orbit that appears to have been damaged and may even be falling out of orbit.
And last but not least, we talk about a few of our favorite video game expansion packs. Before DLC became the norm, standalone expansion packs gave us hours of new content for games we loved. We thought it was finally time to given them the discussion they deserve. Enjoy! Continue reading →
Episode 2: Gravitational Lensing, Mammalian Defecation, and Are Video Games Art?
In Episode 2, we’re talking about two topics at the opposite ends of the spectrum of science: light from a supernova being bent around a galaxy by it’s gravity, and very serious research out of Georgia Tech about the implications of duration, consistency, and length of defecation in mammals.
And finally, we discuss diametrically-opposite comments from two science-fiction authors whose novels have become video games: Dmitry Glukhovsky (Metro series) and Andrezej Sapkowski (Witcher series). Do games enhance the literary integrity of the novels they’re based on? Can video games tell a compelling narrative? In a broader sense, are video games really art? Continue reading →